A Tiny Colony Simulation in Rust (Part 1)
Scope, Constraints, and Why Bevy
Jan 25, 20263 min read90

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Series
This series documents building a tiny colony simulation in Rust with Bevy. It’s a learning journal, not a tutorial: a small, understandable sim with a clear core loop, built step by step, focused on real trade-offs, constraints, and finishing.
Scope, Constraints, and Why Bevy

Create Something Moving

From Moving Dots to Working Pawns

Scaling the simulation
